![]() ![]() But if you leave the timer on, the fights continue to be very one sided recklessly forcing the player or Ai to charge in… why the timer? Is it an air strike? That’s what AA tanks are for, dua. Also adding in exoskeleton power armored infantry division for anti tank infantry personnel, would make the game much more dynamic for both player option control and AI enemy. If you remove the timer requirements this would allow players to do more hit and run cat vs mouse fights- like in real mosaics modern tactics for tanks. But game over if player lose all lives or Eagle's base. A level will be completes when you destroy all opponent tanks. You can collect random item when you hit the red opponent tank. ![]() Keep your lives and protect 'Eagle's base'. Makes the rounds reckless, predictable, dull,boring and uninteresting. Your mission is control a tank, destroy opponent tanks in each level which enter the playfield. Also the fights are too short because the timer forces the player to go in and kill asap without tactical guerrilla hit and run. However if you do it from upgrades menu, half the time it works fine, so finicky. Watched 5 ads, each time it finish ad, it says “ claim gold” press and nothing happens…frozen.
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